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Pyvorin for Game Server Logic
Tick simulation, physics, and collision detection.
Published May 30, 2026
Tick Simulation
Game servers run at 20-128 ticks per second. Compile the tick update loop for stable frame times.
def tick_update(entities, dt):
for entity in entities:
entity.x += entity.vx * dt
entity.y += entity.vy * dt
entity.vy += 9.81 * dt
Physics Integration
Verlet and RK4 integrators for deterministic physics.
Collision Detection
Spatial hashing and AABB overlap checks in tight loops.